PC - couch Game - 2024 - 7 weeks
Flawers is a cosy narrative game in which you embody a florist trying to restore life to a Medieval Provencal village after the Black Death by arranging meaningful bouquets using floriography to respond to customer requests.
「Trailer v1」
「My Tasks」
(I wasn't with the team full-time during these three months; as a floating member, I balanced my university schedule by splitting my time between two student projects—spending two days on this game and three days on another)
Chara Design
Aelys :
I took charge of designing Aelys, the main character, focusing heavily on capturing her unique personality. While I developed a wide range of color variations during the process, I chose to present four of them to highlight the best directions for her design
Michel:
I designed Michel, the young sheep companion of Cassandra, the village shepherd and weaver
Audette :
3D Modeling and texturing
shop view level art:
Props:
I handled the entire 3D modeling and UV unwrapping pipeline for the game, as well as nearly 90% of the texturing
「Software used」
「Link」