PC - First Personn Shooter - 2026 - 3 months
Lucent is a dark shooter, where you evolve in a megastructure while dragging the coffin link to you and killing enemies to light up your path with their blood
「GamePlay Video」
「My Tasks」
(I wasn't with the team full-time during these three months; as a floating member, I balanced my university schedule by splitting my time between two student projects—spending three days on this game and two days on another)
3d Concept Environement
I designed the initial environment placeholders to establish a clear overview of the cavernous megastructure. Using a common structural base allowed us to visualize its massive, cave-like scale quickly and efficiently, keeping us on track despite our tight schedule
3D Modeling
Modular Environement assets:
I designed the initial environments to establish a clear overview of the cavernous megastructure. To streamline the level art process, I created a comprehensive library of modular assets, including walls, blocks, spikes, and other structures. This efficient workflow was crucial since I wasn't full-time; as a floating member juggling university classes, I split my week over these three months, dedicating three days to this project and two days to another
coffin :
Target:
Pressure Plate:
Crystal :
Plateform :
Level Art
I was also able to produce a portion of the level art, focusing notably on the combat arenas, Load 0, and the tube. This involved creating specific 3D models to replace the game designers' grid cubes and placeholder geometry
Main Menu
I also created the main menu, designing both the environment and the camera transitions.
「Software used」
「Link」