PC - escape game - 2024 - in progress
「My Tasks」
3d modeling
I was responsible for designing various props and ensuring that the modeling had a visually soft style. To achieve this, I incorporated rounded edges and smooth curves in the designs. This approach not only made the objects look more approachable and friendly but also helped create a cohesive, gentle aesthetic throughout the game
Chara design
I was responsible for designing the characters based on the briefs provided by our game designer. The theme for the project was set in the 1960s-70s, and I focused on capturing the essence of that era in the character designs
ART
I was tasked with creating several illustrations that contained clues and answers to the puzzles in the game. These drawings were designed to provide players with hints and solutions as they progressed through the game

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