Mobile - narrative Game - 2025 - 9 weeks
You find a phone left behind on a booth seat, just as you're about to leave the bar. The screen lights up, but a second later, it shuts off : the battery is dead. You slip it into your pocket and finish your night without giving it much thought.
The next day, you charge it, just to return it to its owner. But when it powers on, you stumble upon panicked messages.
This isn’t just a lost phone. You have just uncovered a journalist's investigation.
This isn’t just a lost phone. You have just uncovered a journalist's investigation.
Since then, there has been no trace of them.
You weren’t supposed to see this.
But now that you know, there is no turning back. You’ll have to retrace their steps, uncover what they found, and maybe become a whistleblower yourself.
But now that you know, there is no turning back. You’ll have to retrace their steps, uncover what they found, and maybe become a whistleblower yourself.
But be careful. Some secrets were meant to stay buried.
「My Tasks」
Model Maker
First of all, I was in charge of the mock-up to present to the leads and the customer. I created it from start to finish on figma
UI
I was then assigned to create the user interface (UI). I created almost all of the game's UI, with the exception of a single button. This includes the phone interface, the various applications and the other interactive elements.
Icons
The icons have been made to resemble those on the phone, but with a paint effect and a rather autumnal palette.
Spritesheets
To save time, I gathered all the elements on spritesheets which I then cut on unity with the sprite editor.
Final results
Here we can see the different applications realized in the game.
Message application: Conversation
Message application: Contact
Maps application
Application Fichiers : Home
Application Fichiers : PassWord
Notes application
Mails application: Login
Mails application: Home
What the lockscreen look like in the game (the cats was created by another da in the team)
What the icons look like in the game (the back-end environment was created by another da in the team)
Characters art
Once all the work had been done, I was given a task to help a colleague to whom we had given tasks. It was the characters on the backgrounds. I then put them in different backgrounds: the lockscreens, where I was able to do all the background except the cats, and the home screen, where I took a colleague's background and fussed them together.
Character art i made
Homescreen background with my character art and the environmentmade by Djess Martins
Lockscreen background i made all except the cats made by Romain Oliviera
「Software used」